Let Imoen search for traps and then disarm and open the cabinet. This is also where you find the Golden Pantaloons if you imported a character from the original Baldur's Gate with the pantaloons in their possession. You will also find a trapped and locked cabinet with a Dagger +1 and three Potions of Healing. Here you will find an assortment of mundane weapons and armor, plus the key to Jaheira's cell.To free Jaheira, find the key to her cell in the room at 2. No matter which dialog options you pick, he ends up thinking you are going to leave him, goes berserk, and breaks out of his cage – and then "realizes" that you were just trying to get him mad so he could break out. To free Minsc, just approach his cell and he will talk to you. You will also find Minsc and Jaheira in separate cells a short distance to the north.Įven if you are not planning to keep Minsc and Jaheira in your party, I recommend that you free them for the experience and keep them in the party until you have escaped Irenicus' dungeon. She offers some basic advice, like that it would be a good idea to find some armor and weapons, and also that you should find some companions to help you fight your way out of the dungeon. In case you don't remember her, she introduces herself as your foster-sister Imoen. Shortly after, a young woman enters through a side door and opens your cell. The mage teleports away, presumably to help defend the complex against the invaders. Soon a Golem arrives and announces that the complex is under attack. Who he is, or what he wants, is a mystery. You wake up to find yourself in a cell in a dungeon, being tortured by a mage. This is the area where you begin the game. This skill gives characters a chance to increase their attack and movement speed when they hit an enemy.Areas in Chapter 1 Irenicus' Dungeon, Level 1 | This skill gives characters a chance to possess an enemy so it fights for the character. This skill gives characters a chance to frighten their opponent. This skill gives characters a chance to stun their opponent. ![]() This skill increases the power of spells. This skill gives characters a chance to charm their opponent, causing other enemies to attack it.Ĭauses characters to float above the ground and become semi-transparent, reducing the amount of damage they take. Gives characters a chance to transform into shadow form. This skill allows characters to use magic weapons. This skill gives characters a chance to heal on spell attacks. This skill gives characters a chance to kill their opponent with a melee attack. This skill allows characters to deal more damage with unarmed attacks. This skill reduces spell and attack disruption when characters are wounded. This skill gives characters a chance to kill their opponent with a ranged attack. This skill gives characters a chance to entangle their opponent. The off-hand weapon must be a light weapon. This skill allows characters to dual-wield weapons. This skill allows characters to dual-wield with a two-handed weapon in their main hand. This skill gives characters a chance to set their opponent on fire. This skill gives characters a chance to heal on melee attacks. Cripple effects include blind, bleed, death, fear, slow, stun and weaken. This skill gives characters a chance to cripple their opponent while dealing double damage. Increases the rate at which a character's mana regenerates.Ĭelestial, Druid, Monk, Shugenja, Sorcerer, Valkyrie This skill gives characters a chance to inflict bleeding wounds on their opponent. Provides characters with an attack bonus when attacking from the flank or behind.
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